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Contract Staff Software Engineer - Performance Graphics (C++,Rust, WebGL)

Mozillaโœ“ Verified open today
๐ŸŒ ๐Ÿ‡จ๐Ÿ‡ฆ CanadaContract๐Ÿ† PrincipalPosted 1 day ago

The role

You will take on the ongoing maintenance and engineering work in Firefoxโ€™s Graphics area (rendering, compositing, images, canvas, WebGL). You help keep the graphics code healthy.

Responsibilities

  • Own day-to-day Graphics maintenance: bug fixes, regressions, test upkeep, incoming issues.
  • Diagnose and fix graphics problems across platforms (Windows, macOS, Linux, Android).
  • Carry code review and routine upkeep so the FTE engineers can focus on performance.

Definition of done

A healthy Graphics area, backlog and regressions kept down, with the teamโ€™s senior engineers freed to focus on performance.

Required qualifications

  • Strong C++ and/or Rust.
  • Knowledge of graphics frameworks and GPU architecture.
  • Strong debugging and optimization in a multithreaded codebase.
  • Able to work independently and lead technically in a large, mature codebase.

Preferred

  • Shader languages; mobile/Android; open-source collaboration.

Hiring Ranges:

Canada Tier 1 Locations$145,800โ€”$186,172 CADCanada Tier 2 Locations$131,400โ€”$154,600 CAD

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